Junction Point of Reality and Fantasy.

Rise from Your Grave

Posted on 2023-08-24 11:39am CT • ~5 minute read

Welcome to 2023! It's been a busy year and a half since my previous post. Since then, I've been working on a multitude of projects, so I'd like to share my progress on four of the biggest. Without further ado, let's dive right in:

Website

If you're one of the two people who've visited this site before, you've probably noticed that it's been completely overhauled. One day, whilst looking through popular websites on Neocities, I realized that the previous theme for this site was... quite boring.

A screenshot of the old design: a rather plain monospace font on a dark grey background.
Minimalist, perhaps excessively so

Compare that to something like windowsme.neocities.org, which is pretty cute despite being a notice of abandonment.

A screenshot of windowsme.neocities.org. The page has a beautiful banner graphic with Me-tan floating off to the side, a brick pattern for a background, and a light blue colour scheme.
Better living on the Information Superhighway™

And so, I redesigned this site's theme from the ground up, taking cues from various websites I found interesting. The result is... well, you're looking at it now! It's a pretty radical departure from the previous design1, and perhaps I went a little too far, but I'm kind of proud of how it turned out.

(... Now that I think about it, I kinda ripped off windowsme.neocities.org's design ^^;)

The design isn't the only thing that's changed. Inspired once more by my tour of Neocities, I've decided to expand the scope of this website. Rather than just hosting a blog for me to forget about, it'll be a place to share my creative works, free from corporate control. To that end, I've created a stories page to act as a home for my writings that don't belong on a blog. Currently, there's only one: Soul, a short Touhou fanfic I wrote for the Welcome to Gensokyo fanzine. I hope to add more as time goes on!

Of course, most of my programming projects are hosted on third-party services (namely Codeberg and itch.io). To make it easier to keep track of everything across all these sites, I've created a projects page. This page serves as a centralized directory for all of my current projects, even those that haven't been released yet. It's fairly extensive, so please feel free to look around!

Finally, I've added an about page, which catalogues everything you never wanted to know about me.

Devil's Emergence

My prediction in the previous post was slightly off: the Devil's Emergence One-Stage Demo was released on 2022-03-21. Unfortunately, as you may have noticed, the full game was not released last year. In fact, it's been a full 16 months since the demo, and it still hasn't released yet. Unfortunately, I've been quite busy with other projects lately, so it's been slow going. However, progress is slowly, but surely being made. Please watch warmly until it is ready!

Pixel art of a concerned Meiling.
Even Meiling's getting impatient

Laria

Laria is a prototypical statically-typed scripting language primarily intended for use with Triplicata, a Rust-based game engine. I've put a surprising amount of work into it over the past several months, which I've already summarized in this progress report for Devil's Emergence. As you might expect from looking at that changelog, this has eaten up a lot of my time, but it was well worth it to see everything come together. Thanks to all this effort, Laria's starting to feel less like a toy and more like a real programming language. They grow up so fast~

Princess-Officer Investigations

Last year, I tried to create an entry to the Touhou Pride Game Jam 4. This resulted in an bullet hell game called Ducks 'n Aro, which... was never finished. I was able to submit something, but it was absolutely terrible (to put it nicely), so I ended up shelving the game. In short, a dismal failure.

This year, to avoid such a horrible fate, I decided to scale back by creating a visual novel and bringing on some artists. The result: Princess-Officer Investigations, an Ace Attorney Investigations-style Touhou fangame. After getting ejected out of Gensokyo, Kotohime teams up with a certain crow tengu reporter to investigate a heinous assault. It was a bit of a struggle, but I managed to write the whole story and program almost everything before the jam deadline!

Screenshot of Princess-Officer Investigations. Kotohime and a crow tengu are standing in a rather eerie church. Kotohime says, 'Um, uh, um... K-Kotohime. I'm K... It's nice to meet you, ma'am'.
Portraits by TetraZeta, background by hanamaru

... Almost everything. Unfortunately, we still missed the jam deadline. This time, however, I'm not going to give up so easily. With the support of my teammates (for which I'm incredibly thankful), I intend to push this project to completion. I've done almost everything on my end, so now it's just a matter of waiting for assets and gluing everything together. Please look forward to it!

And that's about it for this post! Thank you for reading, and see you in 2024!


1

Unless you're completely blind, in which case you probably won't notice many differences. The page structure's mostly the same.